![]() I just personally think that it's a little to powerful. which I do think is interesting and a good concept for a game such as this. which makes it really easy for controller to track. With this the site follows the target even when not ads. Because it's not like traditional aim assist where it pulls the site into the target when you ads. However the aim assist threw me off at first lol. Honestly I prefer mkb, mainly because that is what ive become use to for fps now. ![]() I do equally well with both, so I don't see an issue with it. Honestly, I prefer M&KB over controller slightly in this game. ![]() Originally posted by HavocTheMushroom:I've tried both, and the aim assist feels weaker than some other games like Halo MCC. I just personally believe the aim assist is basically an aimbot and makes it to easy on general controller players and to hard on general mkb players but again that doesn't say anything about the casual players. Also, those numbers are only for 4x4, in takedown its 31 of 50 and 2v2 its 24 of 50. Controller players don't need as much skill to preform above average and mkb just get ♥♥♥♥ on whenever they are in a gun fight. However, creating a system for controller players to combat pro mkb players destroys the gameplay for regular players. which, again most players either can't quite do or are not really good at it yet. The insanely quick movement speed can combat the auto aim that is the aim assist in this game. which creates insanely quick rotations and movement. So, even if pro players are mostly pc, much of which i would argue is because of triple portaling. not everyone on pc can preform like a pro player. the only problem with this argument is that it doesn't support the general populous in the game. I watched a replay where A player playing on console, (I know they were playing on console because they were named "Ps4isbetter") didn't even come close to aiming on target, but what do you know, almost every shot hit.Originally posted by Commander Wiggley Biggley™:44 of the top 50 players are PC players. I usually play Team SWAT, and when console aim assist makes it where they get a headshot when they probably should not have, gets a bit annoying. My problem is that the aim assist, if used properly is too powerful. Lastly, I will admit that having aim assist is a good thing to have, especially in cross-platform games. I've only been playing for a little bit now. I will also admit that I am not the best at the game. I'd like crossplay with PC off in every game as default, tho every dev seems to be greedy on that front :) I know that using a mouse is superior to using a controller. I'm good with KB/M and average at best with a pad there is nothing like a mouse for control. Played it on Xbox and didn't know there was aim assist as you don't ADS.? Also Keyboard and mouse is superior in every way to a pad if your losing then I hate to say it, your not that good. my point is, Console aim assist is way too op, and needs to be dialed waaaay back. Also, the aim assist even let him shoot through walls a few times. I have a replay saved where he wasn't even aiming at the bodies of his targets, but wouldn't you know, they all hit. Just having a good time playing splitgate, and then some console player comes along and annihilates everyone because of the op aim assist. Originally posted by Goldface02:We've all been there. ![]()
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